Greatclub
Weapon Profile
- Category
- Simple
- Damage
- 1d8 bludgeoning
- Range
- Melee · 0–5 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Simple Weapons
- Cost
- 2
- Weight
- 10 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A shaped length of hardwood, weighted at the head and bound with iron strapping. Militia arm their levies with these because a greatclub takes an afternoon to make and no training to swing.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.