Aurel Militarum Engineer
Aurelion Army engineers build the wire, emplacements and checkpoints that hold an occupied world. They rig structures for demolition when the column may need to deny them to an enemy, and they prepare the cover the line fights from. The Militarum pays them more than line infantry.
Aurelion Ascendancy- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (issue plate carrier)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 14 +2 save +2
- CON 15 +2 save +4
- INT 16 +3 save +5
- WIS 13 +1 save +1
- CHA 11 +0 save +0
- Skills
- Technology +5 , Athletics +3 , Investigation +5
- Passive Perception
- 11
- Languages
- Common, Low Aurelian
- Found in
- The Aurelion Sector , Terran (Verdant)
Equipment
Traits
-
Emplacement
Allies in cover the engineer has prepared add 2 to their Armor Class.
-
Demolition
The engineer destroys any unattended structure or vehicle it has spent a minute rigging.
Actions
-
Assault Rifle
+4 to hit · long range
1d10 + 2 ballistic damage
The engineer makes two attacks with an assault rifle.
-
Blow the Works Reaction
DC 13 Dexterity save
When a creature enters a structure, emplacement or vehicle within 60 feet that the engineer has rigged, the engineer detonates it. That creature must succeed on a Dexterity saving throw against the engineer's save DC or take 4d8 bludgeoning damage and be knocked Prone.