Bestiary · Humanoid

Human PR 3

Aurel Militarum Engineer

Aurelion Army engineers build the wire, emplacements and checkpoints that hold an occupied world. They rig structures for demolition when the column may need to deny them to an enemy, and they prepare the cover the line fights from. The Militarum pays them more than line infantry.

Aurelion Ascendancy
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (issue plate carrier)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 14 +2 save +2
  • CON 15 +2 save +4
  • INT 16 +3 save +5
  • WIS 13 +1 save +1
  • CHA 11 +0 save +0
Skills
Technology +5 , Athletics +3 , Investigation +5
Passive Perception
11
Languages
Common, Low Aurelian
Found in
The Aurelion Sector , Terran (Verdant)

Equipment

Traits

  • Emplacement

    Allies in cover the engineer has prepared add 2 to their Armor Class.

  • Demolition

    The engineer destroys any unattended structure or vehicle it has spent a minute rigging.

Actions

  • Assault Rifle

    +4 to hit · long range

    1d10 + 2 ballistic damage

    The engineer makes two attacks with an assault rifle.

  • Blow the Works Reaction

    DC 13 Dexterity save

    When a creature enters a structure, emplacement or vehicle within 60 feet that the engineer has rigged, the engineer detonates it. That creature must succeed on a Dexterity saving throw against the engineer's save DC or take 4d8 bludgeoning damage and be knocked Prone.