Frag Grenade

Frag Grenade

Weapon Profile

Category
Heavy
Damage
3d6 explosive
Range
Close · 6–30 ft
Thrown Close · 30/90 ft to Medium
Handling
15-foot radius.
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Heavy Weapons
Cost
50
Weight
1 lb

Without training in heavy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 25 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 7 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • Action to useCosts your action for the turn. You get one.
  • single-useSpent when used. Remove it from your inventory afterwards.
  • thrownCan be thrown as a ranged attack using the same ability as a melee one.

A serrated steel casing around a bursting charge, on a four-second fuse, thrown up to 30 feet. Each creature in a 15-foot radius makes a Dexterity saving throw, taking 3d6 explosive damage on a failure or half as much on a success.

Rules

  • A fragmentation charge on a four-second fuse. 3d6 explosive damage in a 15-foot radius, Dexterity saving throw for half.