Frag Grenade
Weapon Profile
- Category
- Heavy
- Damage
- 3d6 explosive
- Range
- Close · 6–30 ft
Thrown Close · 30/90 ft to Medium - Handling
- 15-foot radius.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Heavy Weapons
- Cost
- 50
- Weight
- 1 lb
Without training in heavy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 25 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 7 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- Action to useCosts your action for the turn. You get one.
- single-useSpent when used. Remove it from your inventory afterwards.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A serrated steel casing around a bursting charge, on a four-second fuse, thrown up to 30 feet. Each creature in a 15-foot radius makes a Dexterity saving throw, taking 3d6 explosive damage on a failure or half as much on a success.
Rules
-
A fragmentation charge on a four-second fuse. 3d6 explosive damage in a 15-foot radius, Dexterity saving throw for half.