Bestiary · Fae

PR 1/4

Kodama

A kodama is the spirit of a living tree and stays close to it. In a wood full of kodama, a shout comes back after it should have faded. They make no demands and block no path, and the only rule is that the tree that holds one is not felled.

Kodama, drawn at Tiny scale
Physiology
Fae, Plant
Size
Tiny
Speed
20 ft., climb 20 ft.
Armor class
13
Hit points
15 (6d4)
Proficiency
+2
  • STR 4 -3 save -3
  • DEX 16 +3 save +3
  • CON 10 +0 save +0
  • INT 10 +0 save +0
  • WIS 16 +3 save +3
  • CHA 13 +1 save +1
Skills
Perception +5 , Stealth +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Sylvan
Damage resistances
piercing
Condition immunities
charmed , frightened
Found in
Woodland , Terran (Verdant)

Traits

  • Tree Bound

    The kodama cannot move more than 120 feet from its tree. If the tree is felled the kodama dies at the next dawn, and every kodama within a mile knows how it happened.

  • Repeating Sound

    Every sound made within 60 feet repeats once, a beat late, from a direction of the kodama's choosing. Perception checks by hearing in its wood have disadvantage.

  • False Appearance

    While the kodama is motionless against bark, it is indistinguishable from a knot in the wood.

Actions

  • Rootstrike

    +5 to hit · reach 10 ft.

    1d6 + 3 bludgeoning damage

  • Axe Curse

    This action recharges after a long rest. One creature within 30 feet that has damaged the kodama's tree makes a DC 13 Wisdom save. On a failure, for the next 24 hours every tool it holds slips: attack rolls and ability checks using a held object are made with disadvantage.