Colony Guard
A colony guard holds the wall and the gate of a charter colony on a frontier world. The suit is sealed green plate with a filtered helm, issued because half the charters are planted on worlds whose air is still disputed. The drill is to hold a line inside the compound, and the combat shotgun is sighted for that distance. A guard will not pursue past the perimeter.
Frontier
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (sealed colony plate)
- Hit points
- 44 (8d8 + 8)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 13 +1 save +1
- CON 13 +1 save +3
- INT 10 +0 save +0
- WIS 12 +1 save +1
- CHA 11 +0 save +0
- Skills
- Perception +3
- Passive Perception
- 13
- Languages
- Common
- Found in
- Terran (Verdant)
Equipment
Traits
-
Sealed Suit
It is immune to the Poisoned condition from an atmosphere, and it can breathe anywhere for 4 hours.
Actions
-
Combat Shotgun
+3 to hit · close range
2d6 + 1 ballistic damage
A blast from a combat shotgun.
-
Perimeter Fire Reaction
When a creature crosses the perimeter within 30 feet, the guard makes one Combat Shotgun attack against it, with advantage if the creature is inside the compound.