Bestiary · Humanoid

Human PR 1

Colony Guard

A colony guard holds the wall and the gate of a charter colony on a frontier world. The suit is sealed green plate with a filtered helm, issued because half the charters are planted on worlds whose air is still disputed. The drill is to hold a line inside the compound, and the combat shotgun is sighted for that distance. A guard will not pursue past the perimeter.

Frontier
Colony Guard, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (sealed colony plate)
Hit points
44 (8d8 + 8)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 13 +1 save +1
  • CON 13 +1 save +3
  • INT 10 +0 save +0
  • WIS 12 +1 save +1
  • CHA 11 +0 save +0
Skills
Perception +3
Passive Perception
13
Languages
Common
Found in
Terran (Verdant)

Equipment

Traits

  • Sealed Suit

    It is immune to the Poisoned condition from an atmosphere, and it can breathe anywhere for 4 hours.

Actions

  • Combat Shotgun

    +3 to hit · close range

    2d6 + 1 ballistic damage

    A blast from a combat shotgun.

  • Perimeter Fire Reaction

    When a creature crosses the perimeter within 30 feet, the guard makes one Combat Shotgun attack against it, with advantage if the creature is inside the compound.