Combat Shotgun

Combat Shotgun

Weapon Profile

Category
Firearms
Damage
2d6 ballistic
Range
Close · 6–30 ft
Handling
Eight-round tube. Reload one shell per bonus action or the full tube as an action.
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Firearms
Cost
340
Weight
8 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 170 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 43 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • spread

A pump-action 12-gauge shotgun with a synthetic stock and a heat-shielded barrel. The standard close-quarters firearm of Echelon corporate security and of shipboard boarding crews. It has an eight-round tube. Reload one shell as a bonus action or the full tube as an action.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Blunderbuss
  2. Tier II Coach Gun
  3. Tier III Combat Shotgun
  4. Tier III Pump-Action Shotgun
  5. Tier III HDF Combat Shotgun