Refined Combat Shotgun

Refined Combat Shotgun

Weapon Profile

Category
Firearms
Damage
2d6 ballistic
Range
Close · 6–30 ft
Handling
Eight-round tube. Reload one shell per bonus action or the full tube as an action.
Grade
II · Refined
Rarity
Uncommon
Tier
III · Modern
Training
Firearms
Cost
840
Weight
8 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 420 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 105 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • spread

A pump-action 12-gauge shotgun with a synthetic stock and a heat-shielded barrel. You gain a +1 bonus to attack and damage rolls made with it. The bore was lapped after rifling and the lockwork stoned smooth, so the trigger breaks clean and the shot goes where the sights say.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3