Blunderbuss
Weapon Profile
- Category
- Firearms
- Damage
- 2d6 ballistic
- Range
- Close · 6–30 ft
- Handling
- Short range only. Spread: instead of a single attack, you can fire a 15-foot cone. Each creature in the cone makes a Dexterity saving throw (DC 13) or takes the rolled damage. Loading: one shot per turn.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 200
- Weight
- 10 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 100 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 25 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- spread
A bell-mouthed scattergun loaded with whatever is to hand: lead shot, ball bearings, gravel, in one famous case a handful of teeth. Coach guards on Tier II frontier roads use them. Instead of a single attack, you can fire a 15-foot cone. Each creature in the cone makes a DC 13 Dexterity saving throw or takes the rolled damage. It fires once per turn. The Covenant of the Ebon Creed has a doctrinal aversion to them.
Rules
-
Spread. Instead of a single attack, you can fire a 15-foot cone. Each creature in the cone makes a Dexterity saving throw (DC 13) or takes the rolled damage.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.