Masterwork Blunderbuss

Masterwork Blunderbuss

Weapon Profile

Category
Firearms
Damage
2d6 ballistic
Range
Close · 6–30 ft
Handling
Short range only. Spread: instead of a single attack, you can fire a 15-foot cone. Each creature in the cone makes a Dexterity saving throw (DC 13) or takes the rolled damage. Loading: one shot per turn.
Grade
IV · Masterwork
Rarity
Epic
Tier
II · Industrial
Training
Firearms
Cost
8200
Weight
10 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,100 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,025 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • spread

A bell-mouthed scattergun loaded with whatever is to hand: lead shot, ball bearings, gravel, in one famous case a handful of teeth. You gain a +3 bonus to attack and damage rolls made with it. Built to no pattern but its maker's, fitted to one shoulder, and regulated with the load it will actually be fed.

Rules

  • Spread. Instead of a single attack, you can fire a 15-foot cone. Each creature in the cone makes a Dexterity saving throw (DC 13) or takes the rolled damage.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3