HDF Combat Shotgun

HDF Combat Shotgun

Weapon Profile

Category
Firearms
Damage
2d8 ballistic
Range
Close · 6–30 ft
Handling
Reload is a bonus action.
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Firearms
Cost
520
Weight
9 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 260 gm of materials and 2 days of work, at a workshop with powered tools. To repair: 65 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A box-fed combat shotgun that cycles hard enough to work with the low-pressure rounds used aboard ship, where a hole in the wall behind the target is a separate problem. Boarding actions are fought in corridors and the Federation buys for corridors. Reloading is a bonus action.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Blunderbuss
  2. Tier II Coach Gun
  3. Tier III Combat Shotgun
  4. Tier III Pump-Action Shotgun
  5. Tier III HDF Combat Shotgun