Zyrrak Champion
A Zyrrak champion is the hunter whose kill stands as the clan's record. Honor among the Zyrrak is measured by the quality of the prey taken, and a champion holds the standing until another clan member beats the record in a public hunt. Champions lead clan hunts on worlds with apex fauna and seek out the strongest creature present in any fight.
- Physiology
- Humanoid
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 19 (trophy-worked chitin)
- Hit points
- 157 (15d10 + 75)
- Proficiency
- +4
- STR 22 +6 save +10
- DEX 18 +4 save +8
- CON 20 +5 save +9
- INT 14 +2 save +2
- WIS 17 +3 save +3
- CHA 14 +2 save +2
- Skills
- Stealth +12 , Survival +7 , Perception +7 , Intimidation +6 , Athletics +10
- Passive Perception
- 17
- Senses
- darkvision 120 ft., thermal sense 90 ft.
- Languages
- Zyrrakan, Common
- Damage resistances
- bludgeoning, acid, piercing
- Condition immunities
- frightened
- Found in
- Terran (Verdant) , Deep Space
Equipment
Traits
-
Worthy Prey
Against the single strongest creature it can see, the champion has advantage on attack rolls and that creature has disadvantage on saves against it.
-
Vibro-Shielded
The first 15 damage the champion takes each round is reduced to 0 unless the attack was made with advantage.
Actions
-
Hunting Glaive
+10 to hit · Glaive · reach 10 ft.
2d10 + 6 slashing damage
Three attacks. Against the creature the champion has named as Worthy Prey, a hit that reduces it below half its hit points also strips one of its resistances until the end of the champion's next turn.
-
Impale
DC 18 Constitution save
One creature the champion hit this turn takes 6d8 piercing damage and is Restrained on a failed save, or half damage on a success.
-
Not You Reaction
When a creature other than its Worthy Prey attacks the champion, the damage is reduced by 2d10, and the attacking creature is pushed 10 feet.