Bestiary · Humanoid

Zyrrak Champion

A Zyrrak champion is the hunter whose kill stands as the clan's record. Honor among the Zyrrak is measured by the quality of the prey taken, and a champion holds the standing until another clan member beats the record in a public hunt. Champions lead clan hunts on worlds with apex fauna and seek out the strongest creature present in any fight.

A Zyrrak
Physiology
Humanoid
Size
Large
Speed
30 ft.
Armor class
19 (trophy-worked chitin)
Hit points
157 (15d10 + 75)
Proficiency
+4
  • STR 22 +6 save +10
  • DEX 18 +4 save +8
  • CON 20 +5 save +9
  • INT 14 +2 save +2
  • WIS 17 +3 save +3
  • CHA 14 +2 save +2
Skills
Stealth +12 , Survival +7 , Perception +7 , Intimidation +6 , Athletics +10
Passive Perception
17
Senses
darkvision 120 ft., thermal sense 90 ft.
Languages
Zyrrakan, Common
Damage resistances
bludgeoning, acid, piercing
Condition immunities
frightened
Found in
Terran (Verdant) , Deep Space

Equipment

Traits

  • Worthy Prey

    Against the single strongest creature it can see, the champion has advantage on attack rolls and that creature has disadvantage on saves against it.

  • Vibro-Shielded

    The first 15 damage the champion takes each round is reduced to 0 unless the attack was made with advantage.

Actions

  • Hunting Glaive

    +10 to hit · Glaive · reach 10 ft.

    2d10 + 6 slashing damage

    Three attacks. Against the creature the champion has named as Worthy Prey, a hit that reduces it below half its hit points also strips one of its resistances until the end of the champion's next turn.

  • Impale

    DC 18 Constitution save

    One creature the champion hit this turn takes 6d8 piercing damage and is Restrained on a failed save, or half damage on a success.

  • Not You Reaction

    When a creature other than its Worthy Prey attacks the champion, the damage is reduced by 2d10, and the attacking creature is pushed 10 feet.