Orc PR
1
Orc Hunter
Orc hunters scout the ground a raid will cross and mark it for the warband. They fight at range and withdraw when spotted. They work ahead of the raid on frontier worlds and around raider holds.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (hide and scavenged mesh)
- Hit points
- 39 (6d8 + 12)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 10 +0 save +0
- Skills
- Survival +3 , Stealth +4 , Perception +3
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Common, Orcish
- Found in
- Terran (Verdant) , Settlement
Equipment
Traits
-
Marked Quarry
Once per turn, an ally within 60 feet that attacks a creature the hunter attacked this round adds 1d6 damage on a hit.
Actions
-
Bolt-Action Rifle
+4 to hit · long range
1d12 + 2 ballistic damage
A shot from a bolt-action rifle.
-
Mark the Ground Reaction
When a hostile creature within 60 feet moves into ground the hunter has scouted, every ally within 60 feet has advantage on their first attack roll against that creature this round.