Dryad
A dryad is bound to one tree and the ground around it, and it talks with travelers about how close they mean to come. Dryads are found in old growth and in terraformed preserves.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (bark-hardened skin)
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 15 +2 save +2
- CON 13 +1 save +1
- INT 13 +1 save +1
- WIS 15 +2 save +2
- CHA 17 +3 save +3
- Skills
- Nature +3 , Stealth +4 , Persuasion +5
- Passive Perception
- 12
- Languages
- Sylvan, Common
- Found in
- Woodland , Terran (Verdant)
Spells
Channels with CHA. Save DC 13, spell attack +5 .
A dryad casts through its bound tree.
- At will Druidcraft , Entangle
- 3/day each Charm Person , Goodberry
- 1/day each Barkskin , Pass without Trace
Traits
-
Bound Tree
The dryad cannot willingly move more than 300 feet from its tree. Within 10 feet of the tree, it regains 5 hit points at the start of each of its turns.
-
Tree Step
The dryad moves through its own tree and out of any other tree within 60 feet, once per turn, as part of its movement.
Actions
-
Thorn Lash
+4 to hit · reach 10 ft.
1d10 + 2 piercing damage
A whip of living briar.
-
Entreat
DC 13 Wisdom save
One creature within 30 feet is Charmed for one minute on a failed save, and repeats the save if the dryad or its allies harm it.
-
Tree Escape Reaction
When the dryad is targeted by an attack while within 10 feet of a tree, the attack fails and the dryad emerges from any other tree within 60 feet. It cannot do this more than 300 feet from its own tree.