Charm Person
Level 1 Enchantment
- Casting Time
- 1 action
- Duration
- 1 hour
- Range
- Close · 30 feet
- Components
- V · S
- Saving Throw
- WIS
One humanoid you can see within range makes a Wisdom saving throw. It does so with advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is friendly to you. When the spell ends, the target knows it was Charmed by you.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th | At 2nd level and above, you can target one additional creature. |
| 3th | At 3rd level and above, you can target two additional creatures. |
| 4th | At 4th level and above, you can target three additional creatures. |
| 5th | At 5th level and above, you can target four additional creatures. |
| 6th | At 6th level and above, you can target five additional creatures. |
| 7th | At 7th level and above, you can target six additional creatures. |
| 8th | At 8th level and above, you can target seven additional creatures. |
| 9th | At 9th level and above, you can target eight additional creatures. |
Role
- control
- social