Drakkhid
A drakkhid nest runs a shallow gallery network under worked land, and every forager in it shares the map: what one feels through the soil, the nest knows within the hour. The grab is the whole attack. It pulls a target under and the rest happens out of sight, and another gallery opens where the ground was walked over twice. Frontier holdings survey for drakkhid workings before they plow, and the survey is out of date the season it is filed.
- Physiology
- Beast
- Size
- Large
- Speed
- 30 ft., burrow 10 ft.
- Armor class
- 14
- Hit points
- 39 (6d10 + 6)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 11 +0 save +0
- CON 13 +1 save +1
- INT 1 -5 save -5
- WIS 13 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +3 , Stealth +2
- Passive Perception
- 13
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Languages
- None
- Found in
- Farmland , Terran (Verdant)
Traits
-
Shares the map
Anything a drakkhid senses through the ground is known to every other drakkhid of its nest within an hour. A nest cannot be surprised twice in the same place.
-
Opens a gallery
Burrows through packed soil and worked stone, leaving a passage behind it that the nest keeps.
Actions
-
Mandibles
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
If the target is a creature of Large size or smaller, it is Grappled (escape DC 13). Until this grapple ends, the drakkhid can bite only the grappled creature and has advantage on the attack.
-
Acid spray
Recharges after a short rest. A line 30 feet long and 5 feet wide. Each creature in it makes a DC 13 Dexterity save, taking 3d6 acid damage on a failure or half as much on a success.