Frontier Scout
A scout rides a hover bike stripped to the frame, with fuel for eleven days and a rule to turn back at five. Scouts work alone because a second rider halves the fuel and doubles the noise. They are paid on what they bring back. Most of the results are negative, and the colony plans around them.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16
- Hit points
- 84 (13d8 + 26)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 18 +4 save +6
- CON 14 +2 save +2
- INT 14 +2 save +2
- WIS 16 +3 save +5
- CHA 11 +0 save +0
- Skills
- Perception +5 , Piloting +6 , Stealth +6 , Survival +5 , Technology +4
- Passive Perception
- 15
- Languages
- Common, Federation Standard
- Found in
- Deep Space , Terran (Verdant)
Equipment
Traits
-
Long Range
The scout needs a fifth of the usual supplies and cannot be lost on any ground it has crossed once.
-
Hover Bike
While mounted, the scout's speed is 90 feet, it ignores difficult terrain, and it does not provoke opportunity attacks.
Actions
-
Multiattack
The scout makes two Scout Carbine attacks.
-
Scout Carbine
+6 to hit · long range
1d10 + 4 ballistic damage
-
Machete
+6 to hit · reach 5 ft.
1d8 + 4 slashing damage
-
Run the Line
The scout moves up to 90 feet in a straight line. Each creature it passes within 5 feet of makes a DC 14 Dexterity save or takes 3d8 bludgeoning damage and is knocked Prone.