Environments · Regional environment

Jet Stream

A narrow band of fast air at the tropopause, a few miles deep and a few hundred miles wide, running around the world. Its boundary with slower air does not show on a windscreen, and turbulence concentrates there.

Regional environment Aerial (air)
Temperate Polar
Atmospheric

Crossing it

Navigate
DC 10
Forage
Nothing to find
Notice
DC 10

Downwind, the crossing takes half the time. Upwind, a vessel covers a quarter of its normal day's distance.

Exposure

  • Extreme Cold

    Temperatures below about zero degrees Fahrenheit, or any water near freezing, made worse by wind.

    CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.

    • Cold-weather gear

      Proper layers, a sealed suit or a heated shelter removes the save. Wet layers give disadvantage on it instead.

    • Immersion

      A creature in near-freezing water makes the save each minute instead of each hour, and is Incapacitated at three levels of exhaustion.

    • Gear

      Unheated power cells lose half their charge, and any check made with bare hands after an hour of exposure has disadvantage.

    • Adapted

      A creature native to a cold world, or with resistance to cold damage, ignores the save.

In play

  • With the stream

    A vessel riding the stream halves its travel time. A vessel flying against it covers a quarter of the normal day's distance.

  • Shear

    A pilot crossing the boundary makes a DC 14 Dexterity save. On a failure the vessel is thrown 1d6 x 100 feet and every creature aboard falls Prone.

  • Hidden boundary

    The stream and its edges show no mark a pilot can read. Without instruments, a pilot spots the boundary with a DC 15 Wisdom (Perception) check as the vessel approaches. On a failure, the vessel enters the shear unwarned and the pilot makes the Shear save with disadvantage.

Variations

  • Polar jet

    Stronger, lower and further from the equator in winter.

  • Subtropical jet

    Higher and steadier. This is the jet used as a route.

Worlds it occurs on

  • Ionic A rocky world inside a field strong enough to hold a permanent ion storm across its surface and atmosphere.
  • Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
  • Zephyr A gas world with no surface, crossed by fast bands of wind that run at different speeds.