Bestiary · Humanoid

PR 5

Bounty Hunter

A licensed hunter carries the warrant, a filter mask for whatever the target is hiding behind, and a revolver chambered to go through a bulkhead. The hunters who take the outer runs are often insectoid, plated and four-armed, and can hold a lamp, a warrant and two guns at once. A warrant names a single target, so the hunter has no reason to shoot anyone else in the room.

Bounty Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (reinforced duster)
Hit points
78 (12d8 + 24)
Proficiency
+3
  • STR 13 +1 save +1
  • DEX 18 +4 save +7
  • CON 15 +2 save +2
  • INT 13 +1 save +1
  • WIS 16 +3 save +6
  • CHA 12 +1 save +1
Skills
Insight +6 , Investigation +4 , Perception +6 , Stealth +7 , Survival +6
Passive Perception
16
Senses
darkvision 60 ft.
Languages
Common, Federation Standard, Meridian Cant
Condition immunities
poisoned
Found in
Terran (Verdant) , Station Interior

Equipment

Traits

  • Warrant

    Names one creature. The hunter has advantage on attack rolls, Perception and Survival checks made against that creature, and deals an extra 2d6 damage to it on a hit.

  • Sealed Mask

    Immune to inhaled effects, and has advantage on saves against being Blinded.

  • Taken Alive

    Can choose to reduce a creature to 1 hit point instead of 0 with any attack. Most warrants pay more that way.

Actions

  • Multiattack

    Makes two revolver attacks, or one revolver attack and one net.

  • Heavy Revolver

    +7 to hit · medium range

    2d10 + 4 ballistic damage

    Ignores half cover.

  • Shock Baton

    +7 to hit · reach 5 ft.

    1d8 + 4 lightning damage

    On a hit the target makes a DC 15 Constitution save or is Stunned until the end of its next turn.

  • Net

    One creature of Large size or smaller within 20 feet makes a DC 15 Dexterity save or is Restrained until it or an ally uses an action to make a DC 13 Strength check to free it.

  • Evasive Action Bonus action

    Takes the Hide or Disengage action.