Bounty Hunter
A licensed hunter carries the warrant, a filter mask for whatever the target is hiding behind, and a revolver chambered to go through a bulkhead. The hunters who take the outer runs are often insectoid, plated and four-armed, and can hold a lamp, a warrant and two guns at once. A warrant names a single target, so the hunter has no reason to shoot anyone else in the room.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (reinforced duster)
- Hit points
- 78 (12d8 + 24)
- Proficiency
- +3
- STR 13 +1 save +1
- DEX 18 +4 save +7
- CON 15 +2 save +2
- INT 13 +1 save +1
- WIS 16 +3 save +6
- CHA 12 +1 save +1
- Skills
- Insight +6 , Investigation +4 , Perception +6 , Stealth +7 , Survival +6
- Passive Perception
- 16
- Senses
- darkvision 60 ft.
- Languages
- Common, Federation Standard, Meridian Cant
- Condition immunities
- poisoned
- Found in
- Terran (Verdant) , Station Interior
Equipment
Traits
-
Warrant
Names one creature. The hunter has advantage on attack rolls, Perception and Survival checks made against that creature, and deals an extra 2d6 damage to it on a hit.
-
Sealed Mask
Immune to inhaled effects, and has advantage on saves against being Blinded.
-
Taken Alive
Can choose to reduce a creature to 1 hit point instead of 0 with any attack. Most warrants pay more that way.
Actions
-
Multiattack
Makes two revolver attacks, or one revolver attack and one net.
-
Heavy Revolver
+7 to hit · medium range
2d10 + 4 ballistic damage
Ignores half cover.
-
Shock Baton
+7 to hit · reach 5 ft.
1d8 + 4 lightning damage
On a hit the target makes a DC 15 Constitution save or is Stunned until the end of its next turn.
-
Net
One creature of Large size or smaller within 20 feet makes a DC 15 Dexterity save or is Restrained until it or an ally uses an action to make a DC 13 Strength check to free it.
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Evasive Action Bonus action
Takes the Hide or Disengage action.