Elf PR
1
Elf
Elves were made as instruments of the Rift and became a people afterward. Each house is bound to one element, fixed long ago and not always remembered by the house. Elves keep the old holds and are found on the core worlds.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (woven mesh)
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 13 +1 save +1
- INT 14 +2 save +2
- WIS 14 +2 save +2
- CHA 13 +1 save +1
- Skills
- Perception +4 , Arcana +4
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
- Found in
- Settlement , Terran (Verdant)
Equipment
Traits
-
Rift-Sensitive Blood
The elf has advantage on saving throws against rift effects it did not initiate.
Actions
-
Longbow
+5 to hit · long range
1d8 + 3 piercing damage
An arrow from a longbow.
-
Rift-Sensitive Blood Reaction
When a creature within 30 feet begins a spell the elf can perceive, the elf gains advantage on its saving throw against that spell and learns the Channel it belongs to.