Bestiary · Humanoid

Elf PR 1

Elf

Elves were made as instruments of the Rift and became a people afterward. Each house is bound to one element, fixed long ago and not always remembered by the house. Elves keep the old holds and are found on the core worlds.

Elf, drawn at Medium scale
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
14 (woven mesh)
Hit points
38 (7d8 + 7)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 13 +1 save +1
  • INT 14 +2 save +2
  • WIS 14 +2 save +2
  • CHA 13 +1 save +1
Skills
Perception +4 , Arcana +4
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Common, Elvish
Found in
Settlement , Terran (Verdant)

Equipment

Traits

  • Rift-Sensitive Blood

    The elf has advantage on saving throws against rift effects it did not initiate.

Actions

  • Longbow

    +5 to hit · long range

    1d8 + 3 piercing damage

    An arrow from a longbow.

  • Rift-Sensitive Blood Reaction

    When a creature within 30 feet begins a spell the elf can perceive, the elf gains advantage on its saving throw against that spell and learns the Channel it belongs to.