Dragonborn Chieftain
A chieftain is chosen for judgment and is the last authority on what the clan will and will not sign. Chieftains are found in clan holds and on the frontier worlds where the clan's contracts run.
- Physiology
- Draconian, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (plate and shield)
- Hit points
- 119 (14d8 + 56)
- Proficiency
- +3
- STR 20 +5 save +8
- DEX 14 +2 save +2
- CON 19 +4 save +7
- INT 13 +1 save +1
- WIS 15 +2 save +2
- CHA 18 +4 save +7
- Skills
- Athletics +8 , Intimidation +7 , Persuasion +7 , History +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
- Damage resistances
- fire
- Found in
- Terran (Barren) , Terran (Verdant)
Equipment
Traits
-
Word of the Clan
Allies within 30 feet that can hear the chieftain add 1d6 to saving throws against being Charmed or Frightened.
-
Clan Word
Will not break a stated agreement, and enforces agreements made with it by force.
Actions
-
Greatsword
+8 to hit · reach 5 ft.
2d6 + 5 slashing damage
Two attacks.
-
Breath
DC 15 Dexterity save
A 30-foot cone. Each creature in it takes 10d6 fire damage on a failed save, or half as much on a success. Recharges on a 5 or 6.
-
Clan Reprisal Reaction
When a creature within 60 feet breaks an agreement made with the clan, that creature takes 4d8 fire damage and is Frightened of the chieftain until the end of its next turn, with no saving throw.