Bestiary · Draconian

Dragonborn Chieftain

A chieftain is chosen for judgment and is the last authority on what the clan will and will not sign. Chieftains are found in clan holds and on the frontier worlds where the clan's contracts run.

A Dragonborn
Physiology
Draconian, Humanoid
Size
Medium
Speed
30 ft.
Armor class
18 (plate and shield)
Hit points
119 (14d8 + 56)
Proficiency
+3
  • STR 20 +5 save +8
  • DEX 14 +2 save +2
  • CON 19 +4 save +7
  • INT 13 +1 save +1
  • WIS 15 +2 save +2
  • CHA 18 +4 save +7
Skills
Athletics +8 , Intimidation +7 , Persuasion +7 , History +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Draconic
Damage resistances
fire
Found in
Terran (Barren) , Terran (Verdant)

Equipment

Traits

  • Word of the Clan

    Allies within 30 feet that can hear the chieftain add 1d6 to saving throws against being Charmed or Frightened.

  • Clan Word

    Will not break a stated agreement, and enforces agreements made with it by force.

Actions

  • Greatsword

    +8 to hit · reach 5 ft.

    2d6 + 5 slashing damage

    Two attacks.

  • Breath

    DC 15 Dexterity save

    A 30-foot cone. Each creature in it takes 10d6 fire damage on a failed save, or half as much on a success. Recharges on a 5 or 6.

  • Clan Reprisal Reaction

    When a creature within 60 feet breaks an agreement made with the clan, that creature takes 4d8 fire damage and is Frightened of the chieftain until the end of its next turn, with no saving throw.