Bestiary · Humanoid

Human PR 2

Pirate

Past the last relay, ships still run on sail and steam, and pirates take them with boarding hooks and powder. A pirate is a sailor who stopped being paid, with a heavy coat, a cutlass on the belt, a single-shot pistol kept dry and one leg gone. Pirates raid for cargo and ransom. A pirate crew breaks and flees once the fight stops being profitable.

Pirate, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
25 ft.
Armor class
14 (heavy coat)
Hit points
39 (6d8 + 12)
Proficiency
+2
  • STR 15 +2 save +4
  • DEX 14 +2 save +2
  • CON 14 +2 save +2
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 13 +1 save +1
Skills
Athletics +4 , Intimidation +3 , Survival +2
Passive Perception
10
Languages
Common
Found in
Coastline , Terran (Verdant) , Open Ocean

Traits

  • Boarder

    The pirate has advantage on Athletics checks made to climb rigging, hull or rope, and it ignores difficult terrain on a deck.

  • Cuts and Runs

    When the pirate drops to half its hit points or fewer, it takes the Disengage action as a bonus action on each of its turns.

Actions

  • Multiattack

    The pirate makes two Cutlass attacks.

  • Cutlass

    +4 to hit · reach 5 ft.

    1d8 + 2 slashing damage

    A slash from a short, heavy cutlass sharpened on one edge.

  • Flintlock

    +4 to hit · close range

    2d6 + 2 ballistic damage

    A shot from a single-shot flintlock pistol.

  • Boarding Hook Bonus action

    DC 12 Strength save

    One creature within 15 feet makes a Strength saving throw or is pulled 10 feet toward the pirate.