Bestiary · Humanoid

Solir PR 1

Solir

Solir are an elven line of the warm worlds whose skin holds a faint internal glow and whose eyes are unaffected by direct sunlight. The oldest Solir houses claim direct descent from the sun-titan, and the claim is not disputed in Solir holds.

A Solir
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
14 (light mesh)
Hit points
39 (6d8 + 12)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 13 +1 save +1
  • WIS 14 +2 save +2
  • CHA 15 +2 save +2
Skills
Perception +4 , Persuasion +4
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Common, Solir
Damage resistances
fire
Found in
Terran (Verdant) , Settlement

Equipment

Traits

  • Sun-Attuned Vision

    The solir cannot be Blinded by bright light, flares or radiant glare.

Actions

  • Scimitar

    +4 to hit · reach 5 ft.

    1d6 + 2 slashing damage

    A slash of the solir's polished scimitar.

  • Catch the Glare Reaction

    When a creature within 30 feet attacks the solir in bright light, that creature has disadvantage on the attack roll.