Solir PR
1
Solir
Solir are an elven line of the warm worlds whose skin holds a faint internal glow and whose eyes are unaffected by direct sunlight. The oldest Solir houses claim direct descent from the sun-titan, and the claim is not disputed in Solir holds.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (light mesh)
- Hit points
- 39 (6d8 + 12)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 13 +1 save +1
- WIS 14 +2 save +2
- CHA 15 +2 save +2
- Skills
- Perception +4 , Persuasion +4
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Common, Solir
- Damage resistances
- fire
- Found in
- Terran (Verdant) , Settlement
Equipment
Traits
-
Sun-Attuned Vision
The solir cannot be Blinded by bright light, flares or radiant glare.
Actions
-
Scimitar
+4 to hit · reach 5 ft.
1d6 + 2 slashing damage
A slash of the solir's polished scimitar.
-
Catch the Glare Reaction
When a creature within 30 feet attacks the solir in bright light, that creature has disadvantage on the attack roll.