Bigfoot
Logging worlds report tracks, a trail that ends at bare rock, a stripped camp and an unplaceable smell, but none has produced a body. Crews who meet one find a large, shy, curious animal that will follow a party for two days and break a treeline if cornered. It takes the food and leaves the packs.
- Physiology
- Beast
- Size
- Large
- Speed
- 40 ft., climb 30 ft.
- Armor class
- 14
- Hit points
- 85 (10d10 + 30)
- Proficiency
- +2
- STR 20 +5 save +5
- DEX 14 +2 save +2
- CON 17 +3 save +3
- INT 6 -2 save -2
- WIS 16 +3 save +3
- CHA 8 -1 save -1
- Skills
- Athletics +7 , Perception +5 , Stealth +4 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft., keen smell
- Languages
- None
- Found in
- Woodland , Terran (Verdant)
Traits
-
Evades Recording
The bigfoot has advantage on Stealth checks in forest, and any recording made of it is blurred, cut short or lost. A creature that tries to describe it afterward has disadvantage on the check.
-
Reluctant Fighter
The bigfoot will not initiate an attack unless cornered, followed to a den, or between it and its young.
Actions
-
Multiattack
Makes two slam attacks.
-
Slam
+7 to hit · reach 5 ft.
2d6 + 5 bludgeoning damage
-
Thrown Timber
+7 to hit · medium range
2d8 + 5 bludgeoning damage