Bestiary · Beast

PR 4

Bigfoot

Logging worlds report tracks, a trail that ends at bare rock, a stripped camp and an unplaceable smell, but none has produced a body. Crews who meet one find a large, shy, curious animal that will follow a party for two days and break a treeline if cornered. It takes the food and leaves the packs.

Bigfoot, drawn at Large scale
Physiology
Beast
Size
Large
Speed
40 ft., climb 30 ft.
Armor class
14
Hit points
85 (10d10 + 30)
Proficiency
+2
  • STR 20 +5 save +5
  • DEX 14 +2 save +2
  • CON 17 +3 save +3
  • INT 6 -2 save -2
  • WIS 16 +3 save +3
  • CHA 8 -1 save -1
Skills
Athletics +7 , Perception +5 , Stealth +4 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft., keen smell
Languages
None
Found in
Woodland , Terran (Verdant)

Traits

  • Evades Recording

    The bigfoot has advantage on Stealth checks in forest, and any recording made of it is blurred, cut short or lost. A creature that tries to describe it afterward has disadvantage on the check.

  • Reluctant Fighter

    The bigfoot will not initiate an attack unless cornered, followed to a den, or between it and its young.

Actions

  • Multiattack

    Makes two slam attacks.

  • Slam

    +7 to hit · reach 5 ft.

    2d6 + 5 bludgeoning damage

  • Thrown Timber

    +7 to hit · medium range

    2d8 + 5 bludgeoning damage