Zyrrak Bountyhunter
A Zyrrak bountyhunter works the high-risk bounty circuits of the frontier sectors, taking contracts other hunters will not and charging accordingly. Most Zyrrak clans roam, having no homeworld left, and a bountyhunter's standing in the clan rises with the contracts it closes. It treats a refused contract as a grievance and strikes back at whoever refused.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (chitin and vibro-shield)
- Hit points
- 102 (12d8 + 48)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 18 +4 save +7
- CON 18 +4 save +7
- INT 14 +2 save +2
- WIS 16 +3 save +6
- CHA 12 +1 save +1
- Skills
- Stealth +10 , Survival +6 , Perception +6 , Investigation +5
- Passive Perception
- 16
- Senses
- darkvision 120 ft., thermal sense 60 ft.
- Languages
- Zyrrakan, Common, Low Aurelian
- Damage resistances
- bludgeoning, acid
- Found in
- Terran (Verdant) , Station Interior
Equipment
Traits
-
Marked Contract
The bountyhunter deals an extra 2d8 damage to the single creature it has taken a contract on.
-
Adaptive Camouflage
While the cloak is active and the hunter has not attacked, it is heavily obscured to sight and Perception checks to notice it have disadvantage.
Actions
-
Rail Lance
+7 to hit · long range
2d12 + 4 kinetic damage
Against the creature it holds a contract on, a hit deals an extra 2d8 damage.
-
Claws Bonus action
+7 to hit · reach 5 ft.
1d6 + 4 slashing damage
A strike from the elongated claws on its hands and feet.
-
Contract Reprisal Reaction
When a creature within 60 feet refuses the hunter's terms, breaks an agreement with it, or attacks it after refusing a contract, the hunter makes one Rail Lance attack against that creature with advantage.