Bestiary · Humanoid

Zyrrak Bountyhunter

A Zyrrak bountyhunter works the high-risk bounty circuits of the frontier sectors, taking contracts other hunters will not and charging accordingly. Most Zyrrak clans roam, having no homeworld left, and a bountyhunter's standing in the clan rises with the contracts it closes. It treats a refused contract as a grievance and strikes back at whoever refused.

Zyrrak Bountyhunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
18 (chitin and vibro-shield)
Hit points
102 (12d8 + 48)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 18 +4 save +7
  • CON 18 +4 save +7
  • INT 14 +2 save +2
  • WIS 16 +3 save +6
  • CHA 12 +1 save +1
Skills
Stealth +10 , Survival +6 , Perception +6 , Investigation +5
Passive Perception
16
Senses
darkvision 120 ft., thermal sense 60 ft.
Languages
Zyrrakan, Common, Low Aurelian
Damage resistances
bludgeoning, acid
Found in
Terran (Verdant) , Station Interior

Equipment

Traits

  • Marked Contract

    The bountyhunter deals an extra 2d8 damage to the single creature it has taken a contract on.

  • Adaptive Camouflage

    While the cloak is active and the hunter has not attacked, it is heavily obscured to sight and Perception checks to notice it have disadvantage.

Actions

  • Rail Lance

    +7 to hit · long range

    2d12 + 4 kinetic damage

    Against the creature it holds a contract on, a hit deals an extra 2d8 damage.

  • Claws Bonus action

    +7 to hit · reach 5 ft.

    1d6 + 4 slashing damage

    A strike from the elongated claws on its hands and feet.

  • Contract Reprisal Reaction

    When a creature within 60 feet refuses the hunter's terms, breaks an agreement with it, or attacks it after refusing a contract, the hunter makes one Rail Lance attack against that creature with advantage.