Bestiary · Humanoid

Aurelion Aristocrat

An aristocrat of the Ascendancy wears a memory mark, so the body in the room is only the latest to wear it. It holds a seat on a Marked Council or a title over an occupied world, and it negotiates from a record of who owed what before the present body was grown. Court dress is worn over reinforced light mesh, and the sidearm is a plasma pistol.

Aurelion Ascendancy
Aurelion Aristocrat, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (court weave)
Hit points
84 (13d8 + 26)
Proficiency
+3
  • STR 11 +0 save +0
  • DEX 14 +2 save +2
  • CON 14 +2 save +2
  • INT 17 +3 save +3
  • WIS 15 +2 save +5
  • CHA 20 +5 save +8
Skills
Deception +8 , History +6 , Insight +5 , Persuasion +8
Passive Perception
12
Languages
Common, Low Aurelian
Found in
The Aurelion Sector , Settlement , Terran (Verdant)

Equipment

Spells

Channels with CHA. Save DC 16, spell attack +8 .

Court discipline, carried across every body the mark has worn.

Traits

  • Memory Mark

    Killing the aristocrat's body does not end the individual. The Ascendancy recovers the mark, and a new body wears it within the season. The new body has all the knowledge the old one had at the moment it died.

  • Inherited Recall

    The aristocrat has advantage on saving throws against being Charmed and against any effect that would read, alter or erase its memory.

Actions

  • Ceremonial Sidearm

    +5 to hit · Plasma Pistol · medium range

    1d8 + 2 plasma damage

    The aristocrat makes two attacks with its plasma pistol.

  • Word of Station

    DC 16 Wisdom save

    One creature within 60 feet that can hear the aristocrat makes a Wisdom saving throw. On a failure it takes 6d8 psychic damage and cannot willingly move closer to the aristocrat until the end of its next turn. On a success it takes half as much damage.

  • Marked for Compliance Reaction

    When a creature within 30 feet attacks the aristocrat, one allied Aurelion creature within 60 feet immediately moves up to its speed toward the attacker and makes one attack against it.