Command
Level 1 Enchantment
- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- V
- Saving Throw
- WIS
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target has the Prone condition and then ends its turn. Halt. On its turn, the target doesn't move and takes no action or bonus action.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th | At 2nd level and above, you can affect one additional creature. |
| 3th | At 3rd level and above, you can affect two additional creatures. |
| 4th | At 4th level and above, you can affect three additional creatures. |
| 5th | At 5th level and above, you can affect four additional creatures. |
| 6th | At 6th level and above, you can affect five additional creatures. |
| 7th | At 7th level and above, you can affect six additional creatures. |
| 8th | At 8th level and above, you can affect seven additional creatures. |
| 9th | At 9th level and above, you can affect eight additional creatures. |
Role
- control