Environments · Regional environment

Aurora

Charged particles from the star are steered by the magnetic field into two rings around the magnetic poles, where they strike the upper air and make it glow. A brightening aurora means the field is being pushed. The same event takes down comms and induces current in long conductors on the ground.

Regional environment Aerial (air)
Polar
Atmospheric

Crossing it

Navigate
DC 13
Forage
Nothing to find
Notice
DC 8

A display is visible for hundreds of miles and lights the ground beneath it.

Exposure

  • Magnetic Disturbance

    A world's or star's magnetic field in upheaval, so that instruments give false readings and comms fail.

    • Instruments

      Navigation and comms fail beyond Long range. Any check made with electronic assistance has disadvantage.

    • Powered gear

      Powered weapons and cybernetics stutter: a natural 1 on an attack or a check using them means the item is unusable until the end of the next turn.

    • Induced current

      Long conductors take on induced current. Unshielded power and data runs fail, and a creature in contact with one takes 2d6 lightning damage.

    • Channeling

      On a world with an active Rift tether, a natural 1 on a spell attack roll, or a target's natural 20 on a saving throw against a spell, rolls on the Surge Table.

In play

  • Comms

    While the aurora is active, radio across the zone fails and navigation by magnetic compass is useless.

  • Induced current

    Long conductors on the ground under an active aurora conduct induced current. Unprotected power and data lines fail, and a creature in contact with one takes 2d6 lightning damage.

  • Auroral light

    An active display lights the ground well enough to remove the penalty for darkness, and removes any concealment darkness was providing.

  • Warning

    A brightening display gives 1d4 hours of notice that a solar storm is arriving. Anything in orbit has that long to shelter.

Variations

  • Quiet arc

    A steady band at the usual latitude, visible nightly.

  • Storm display

    The ring widens toward the equator and the whole sky moves. The field is under strong disturbance.

Worlds it occurs on

  • Ionic A rocky world inside a field strong enough to hold a permanent ion storm across its surface and atmosphere.
  • Rime A frozen world with a crystalline ice surface, cold enough that most of its atmosphere has condensed onto the ground.
  • Terran (Arctic) A rocky world covered in ice for most of the year but habitable, with open water at the margin in summer.
  • Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
  • Zephyr A gas world with no surface, crossed by fast bands of wind that run at different speeds.