Bestiary · Humanoid

Orc PR 4

Orc Shaman

A shaman wears the feathered mantle and uses the fetish staff of the clan's last shaman, and the clan treats its word about a hunt as settled. It keeps the names of the dead and the terms of every debt the clan holds. In a fight it stands behind the line, curses the enemies the warriors are fighting and strengthens the warriors. A clan that loses its shaman stops fighting and goes looking for the body.

Orc Shaman, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (hide and fetishes)
Hit points
78 (12d8 + 24)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 12 +1 save +1
  • CON 15 +2 save +4
  • INT 12 +1 save +1
  • WIS 17 +3 save +5
  • CHA 14 +2 save +2
Skills
Insight +5 , Medicine +5 , Nature +3 , Perception +5 , Religion +3
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Orcish, Common
Found in
Terran (Barren) , Desert

Traits

  • Clan Memory

    The shaman knows the name and manner of death of every orc of its clan and has advantage on Insight checks made against one of them.

  • Aggressive

    As a bonus action the shaman moves up to its speed toward a hostile creature it can see.

Actions

  • Fetish Staff

    +4 to hit · reach 5 ft.

    1d8 + 2 bludgeoning damage

    A two-handed swing of a fetish staff.

  • Curse the Swing

    One creature the shaman can see within 60 feet makes a DC 13 Wisdom saving throw. On a failure it takes 3d8 necrotic damage and has disadvantage on its next attack roll. On a success it takes half as much damage.

  • Call the Mantle

    Each allied orc within 30 feet that can see it adds 1d6 to its damage rolls until the start of the shaman's next turn. The shaman can do this three times a day.

  • Bind the Wound Bonus action

    One allied creature within 30 feet regains 2d8 hit points. The shaman can do this three times a day.