Arcwyrm
The arcwyrm holds a dry gorge and hunts its floor, gripping vertical rock on legs too short to be seen from above. It hunts with its charge: it discharges into the stone, and the rock face conducts the lightning to every creature touching it.
- Physiology
- Draconian, Beast
- Size
- Giant
- Speed
- 50 ft., climb 40 ft.
- Armor class
- 17
- Hit points
- 199 (19d12 + 76)
- Proficiency
- +4
- STR 23 +6 save +6
- DEX 16 +3 save +7
- CON 18 +4 save +8
- INT 7 -2 save -2
- WIS 14 +2 save +2
- CHA 12 +1 save +1
- Skills
- Perception +6
- Passive Perception
- 16
- Senses
- darkvision 90 ft.
- Languages
- Draconic; understands Draconic
- Damage immunities
- lightning
- Found in
- Desert
Traits
-
Wall Climber
Climbs vertical rock at full speed without a check, and can attack from a vertical surface without penalty.
-
Static Warning
A creature within 30 feet knows the discharge is coming one round in advance, because the air changes.
Actions
-
Multiattack
Makes one bite attack and two claw attacks, or uses Discharge.
-
Bite
+10 to hit · reach 10 ft.
3d10 + 6 piercing damage
If the target is of Large size or smaller it is Grappled (escape DC 18) and Restrained.
-
Claw
+10 to hit · reach 10 ft.
2d8 + 6 slashing damage
-
Discharge
The arcwyrm discharges into the rock in a line 100 feet long and 10 feet wide, and into every surface connected to it. Each creature in the line or touching that rock face makes a DC 18 Dexterity saving throw, taking 12d10 lightning damage on a failure or half as much on a success.
-
Swallow
One creature of Medium size or smaller that it has Grappled is swallowed. It is Blinded and Restrained, has total cover, and takes 4d6 acid damage at the start of each of the serpent's turns.