Wasteland Warrior
A wasteland warrior wears cargo trousers and a cut-down vest, with a long blade worn across her back and kept sharper than anything else in the settlement. Guns fail in the wasteland for want of powder, parts or a clean barrel, and the warriors who outlive them learned to fight with steel. Her name goes ahead of her down the road, and hostile creatures that have heard of her can be Frightened when combat begins.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 16 (scavenged plating, light enough to move in)
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 19 +4 save +7
- CON 16 +3 save +3
- INT 12 +1 save +1
- WIS 15 +2 save +5
- CHA 14 +2 save +2
- Skills
- Acrobatics +7 , Athletics +5 , Intimidation +5 , Survival +5
- Passive Perception
- 12
- Languages
- Common
- Found in
- Desert , Farmland , Debris Shoal , Settlement
Traits
-
Dread Reputation
At the start of combat, every hostile creature that has heard of her makes a Wisdom saving throw against DC 14 or is Frightened of her until the end of its first turn.
-
Keen Edge
Her blade attacks score a critical hit on a roll of 19 or 20.
-
Hard Country
She is immune to the Exhausted condition from heat, thirst or bad air.
Actions
-
Multiattack
She makes three Long Blade attacks.
-
Long Blade
+7 to hit · reach 5 ft.
1d10 + 4 slashing damage
A slash from a single-edged long blade.
-
Cut Through
DC 15 Dexterity save
She moves up to 20 feet in a straight line without provoking opportunity attacks. Every creature she passes makes a Dexterity saving throw, taking 4d8 slashing damage on a failure and half as much on a success. Recharges after she rolls a 5 or 6 on a d6 at the start of her turn.
-
Parry Reaction
When she is hit by a melee attack she can see, she adds 3 to her armor class against that attack.