Ifrit Swordsman
An ifrit swordsman is bound to a sword and must fight for whoever draws it. He recites the terms of the binding aloud before the first engagement and keeps them exactly, including the terms that do not suit the person holding the sword. He announces unasked which term that person is about to break.
- Physiology
- Elemental
- Size
- Medium
- Speed
- 40 ft.
- Armor class
- 17
- Hit points
- 142 (19d8 + 57)
- Proficiency
- +3
- STR 17 +3 save +3
- DEX 19 +4 save +7
- CON 16 +3 save +3
- INT 15 +2 save +2
- WIS 14 +2 save +2
- CHA 18 +4 save +7
- Skills
- Athletics +6 , Insight +5 , Persuasion +7
- Passive Perception
- 12
- Senses
- darkvision 120 ft.
- Languages
- Primordial, Common, Netherspeech
- Damage immunities
- fire
- Damage vulnerabilities
- cold
- Found in
- Plane of Ignis , Desert
Traits
-
Sword Bond
Cannot move more than 100 feet from the sword it is bound to, and must obey a lawful command from whoever holds it.
-
Stated Terms
Names the limits of the binding before it acts, and holds to them exactly. It will not exceed them to a wielder's advantage either.
-
Heated
A creature that hits it with a melee attack from within 5 feet takes 5 fire damage.
Actions
-
Multiattack
The swordsman makes three Flame Scimitar attacks.
-
Flame Scimitar
+7 to hit · reach 5 ft.
2d8 + 4 fire damage
-
Wall of Heat
A line 60 feet long and 5 feet wide. Each creature in it makes a DC 15 Dexterity save, taking 6d8 fire damage on a failure or half as much on a success. The line remains for 1 minute and burns anything that crosses.
-
Flame Step Bonus action
Teleports up to 60 feet to a space it can see that is within 5 feet of a fire.