Bestiary · Humanoid

Human PR 2

Mutant Cutthroat

A mutant cutthroat comes from one of the settlements past the exclusion line that failed to hold together, and has spent a decade taking whatever there was to take. It works alone, goes for the throat first and keeps no possessions that can be used to track it.

Mutant Cutthroat, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
14
Hit points
58 (9d8 + 18)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 16 +3 save +3
  • CON 14 +2 save +2
  • INT 9 -1 save -1
  • WIS 12 +1 save +1
  • CHA 7 -2 save -2
Skills
Stealth +5 , Survival +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Common
Damage resistances
poison
Condition immunities
poisoned
Found in
Settlement , Desert

Equipment

Traits

  • Throat First

    The cutthroat deals an extra 2d6 damage to a creature that has not yet acted in combat.

  • Untraceable

    The cutthroat has no possessions worth taking and cannot be tracked by what it leaves.

Actions

  • Multiattack

    The cutthroat makes two Scrap Blade attacks.

  • Scrap Blade

    +5 to hit · reach 5 ft.

    1d8 + 3 slashing damage

  • Thrown Spike

    +5 to hit · close range

    1d6 + 3 piercing damage