Human PR
2
Mutant Cutthroat
A mutant cutthroat comes from one of the settlements past the exclusion line that failed to hold together, and has spent a decade taking whatever there was to take. It works alone, goes for the throat first and keeps no possessions that can be used to track it.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14
- Hit points
- 58 (9d8 + 18)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 9 -1 save -1
- WIS 12 +1 save +1
- CHA 7 -2 save -2
- Skills
- Stealth +5 , Survival +3
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage resistances
- poison
- Condition immunities
- poisoned
- Found in
- Settlement , Desert
Equipment
Traits
-
Throat First
The cutthroat deals an extra 2d6 damage to a creature that has not yet acted in combat.
-
Untraceable
The cutthroat has no possessions worth taking and cannot be tracked by what it leaves.
Actions
-
Multiattack
The cutthroat makes two Scrap Blade attacks.
-
Scrap Blade
+5 to hit · reach 5 ft.
1d8 + 3 slashing damage
-
Thrown Spike
+5 to hit · close range
1d6 + 3 piercing damage