Bestiary · Humanoid

D'horvakk Shaman

A D'horvakk shaman wears feathered bands and a crest of red quills marked with the clan's colors, and fights with a carved fetish staff. Every Istryxian draws on a shared memory-pool, and it runs deepest in the shamans. The D'horvakk use theirs for war: a shaman can call up how a grandmother held a ridge and set the clan to do it again. The clan guards its shaman closely, since losing the shaman cuts it off from its ancestors.

D'horvakk Shaman, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (dermal plating and charms)
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 13 +1 save +1
  • CON 16 +3 save +6
  • INT 13 +1 save +1
  • WIS 19 +4 save +7
  • CHA 15 +2 save +2
Skills
Insight +7 , Lore +4 , Nature +4 , Perception +7
Passive Perception
17
Senses
darkvision 60 ft.
Languages
Istryx, Common
Found in
Desert , Istryx

Traits

  • Ancestral Guardian

    When an allied D'horvakk within 30 feet is hit by an attack, the shaman can give that creature resistance to the damage. The shaman can do this a number of times per day equal to its Wisdom modifier.

  • Heat Adapted

    The shaman ignores the effects of extreme heat and has advantage on saving throws against becoming Exhausted from it.

Actions

  • Multiattack

    The shaman makes two Fetish Staff attacks, or one Fetish Staff attack and casts Call the Ancestors.

  • Fetish Staff

    +5 to hit · reach 5 ft.

    1d8 + 2 bludgeoning damage

    A blow from a carved fetish staff.

  • Call the Ancestors

    DC 15 Wisdom save

    Spirits of the lineage rise in a 20-foot radius within 60 feet. Every hostile creature in the area makes a Wisdom saving throw. On a failure it takes 4d8 psychic damage and is Frightened until the end of its next turn. On a success it takes half as much damage.

  • Mend Bonus action

    One allied creature within 30 feet regains 2d8 + 4 hit points.