D'horvakk Shaman
A D'horvakk shaman wears feathered bands and a crest of red quills marked with the clan's colors, and fights with a carved fetish staff. Every Istryxian draws on a shared memory-pool, and it runs deepest in the shamans. The D'horvakk use theirs for war: a shaman can call up how a grandmother held a ridge and set the clan to do it again. The clan guards its shaman closely, since losing the shaman cuts it off from its ancestors.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (dermal plating and charms)
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 13 +1 save +1
- CON 16 +3 save +6
- INT 13 +1 save +1
- WIS 19 +4 save +7
- CHA 15 +2 save +2
- Skills
- Insight +7 , Lore +4 , Nature +4 , Perception +7
- Passive Perception
- 17
- Senses
- darkvision 60 ft.
- Languages
- Istryx, Common
Traits
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Ancestral Guardian
When an allied D'horvakk within 30 feet is hit by an attack, the shaman can give that creature resistance to the damage. The shaman can do this a number of times per day equal to its Wisdom modifier.
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Heat Adapted
The shaman ignores the effects of extreme heat and has advantage on saving throws against becoming Exhausted from it.
Actions
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Multiattack
The shaman makes two Fetish Staff attacks, or one Fetish Staff attack and casts Call the Ancestors.
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Fetish Staff
+5 to hit · reach 5 ft.
1d8 + 2 bludgeoning damage
A blow from a carved fetish staff.
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Call the Ancestors
DC 15 Wisdom save
Spirits of the lineage rise in a 20-foot radius within 60 feet. Every hostile creature in the area makes a Wisdom saving throw. On a failure it takes 4d8 psychic damage and is Frightened until the end of its next turn. On a success it takes half as much damage.
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Mend Bonus action
One allied creature within 30 feet regains 2d8 + 4 hit points.