PR
2
Giant Rock Spider
Rock spiders take mineral into the carapace as they molt, so an old one is armored and looks like scree until it moves. They build no webs and wait above a game trail to drop on whatever passes.
- Physiology
- Beast
- Size
- Large
- Speed
- 30 ft., climb 40 ft.
- Armor class
- 15 (stone-flecked carapace)
- Hit points
- 45 (7d10 + 7)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 16 +3 save +3
- CON 13 +1 save +1
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 4 -3 save -3
- Skills
- Stealth +5 , Perception +3
- Passive Perception
- 13
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Languages
- None
- Found in
- Desert , Subterranean
Traits
-
Stonelike
Has advantage on Stealth checks made against a stone or rubble background.
-
Drop Attack
A creature the spider hits after falling at least 15 feet onto it takes an extra 2d6 bludgeoning damage and makes a DC 11 Strength saving throw or falls Prone.
Actions
-
Bite
+5 to hit · reach 5 ft.
1d10 + 3 piercing damage
A bite from its fangs.
-
Venom
DC 11 Constitution save
A creature bitten makes a Constitution saving throw, taking 2d8 poison damage on a failure and half as much on a success.