Bestiary · Humanoid

Human PR 1

Desert Trader

The trade is water, salt and information, in that order of value. A trader keeps the route in their head, because a written route is worth stealing, and treats the well list as inheritance. They will carry a passenger, at a rate that reflects what a passenger costs in water, and they will not be argued down.

Desert Trader, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
49 (9d8 + 9)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 14 +2 save +2
  • CON 12 +1 save +1
  • INT 15 +2 save +2
  • WIS 16 +3 save +3
  • CHA 15 +2 save +2
Skills
Insight +5 , Perception +5 , Persuasion +4 , Survival +5
Passive Perception
15
Languages
Common, Meridian Cant
Found in
Desert , Terran (Arid)

Equipment

Traits

  • Well List

    Can find water anywhere on a route it has walked, and knows which wells have gone bad this season.

  • Buyer Reading

    Knows within a minute of meeting what a stranger most needs and what they can pay.

Actions

  • Curved Knife

    +4 to hit · reach 5 ft.

    1d6 + 2 slashing damage

  • Sling

    +4 to hit · medium range

    1d4 + 2 bludgeoning damage

  • Haggle

    One creature within 30 feet makes a DC 13 Wisdom save or spends its action haggling.