Desert Trader
The trade is water, salt and information, in that order of value. A trader keeps the route in their head, because a written route is worth stealing, and treats the well list as inheritance. They will carry a passenger, at a rate that reflects what a passenger costs in water, and they will not be argued down.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13
- Hit points
- 49 (9d8 + 9)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 14 +2 save +2
- CON 12 +1 save +1
- INT 15 +2 save +2
- WIS 16 +3 save +3
- CHA 15 +2 save +2
- Skills
- Insight +5 , Perception +5 , Persuasion +4 , Survival +5
- Passive Perception
- 15
- Languages
- Common, Meridian Cant
- Found in
- Desert , Terran (Arid)
Equipment
Traits
-
Well List
Can find water anywhere on a route it has walked, and knows which wells have gone bad this season.
-
Buyer Reading
Knows within a minute of meeting what a stranger most needs and what they can pay.
Actions
-
Curved Knife
+4 to hit · reach 5 ft.
1d6 + 2 slashing damage
-
Sling
+4 to hit · medium range
1d4 + 2 bludgeoning damage
-
Haggle
One creature within 30 feet makes a DC 13 Wisdom save or spends its action haggling.