Bestiary · Humanoid

Human PR 2

Wasteland Mutant

Wasteland mutants live past the exclusion line, where the changes caused by contamination are inherited. Changes that kill do so early, so the survivors are thick-skinned, hard to poison and shorter-lived than people in the inner systems. They resent being called a hazard by people standing on ground their grandparents were moved off.

Wasteland Mutant, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 16 +3 save +5
  • INT 9 -1 save -1
  • WIS 12 +1 save +1
  • CHA 8 -1 save -1
Skills
Athletics +5 , Survival +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Common
Damage resistances
poison, radiant
Condition immunities
poisoned
Found in
Settlement , Desert

Equipment

Traits

  • Inherited

    The mutant is immune to the effects of contaminated ground and water and needs a third of the usual food.

  • Thick Skin

    The mutant reduces all bludgeoning, piercing and slashing damage it takes by 2.

Actions

  • Multiattack

    The mutant makes two attacks.

  • Scrap Cleaver

    +5 to hit · reach 5 ft.

    1d10 + 3 slashing damage

  • Pipe Gun

    +3 to hit · medium range

    1d12 + 1 ballistic damage