D'horvakk Dunerider
A dunerider is a D'horvakk who has bonded a Khazrath Sand Wyrm. Bonding means entering the tunnel network alone and surviving direct confrontation. If the serpent does not kill the aspirant, a bond can form through pheromonal and vibration signaling, and most aspirants die in the attempt. In war a clan's authority passes from the chieftain to whichever dunerider it will follow.
- Physiology
- Humanoid
- Size
- Large
- Speed
- 30 ft., burrow 20 ft.
- Armor class
- 18 (Khazrath scale harness)
- Hit points
- 157 (15d10 + 75)
- Proficiency
- +4
- STR 21 +5 save +9
- DEX 16 +3 save +3
- CON 20 +5 save +9
- INT 13 +1 save +1
- WIS 17 +3 save +7
- CHA 15 +2 save +2
- Skills
- Animal Handling +7 , Survival +7 , Athletics +9 , Perception +7
- Passive Perception
- 17
- Senses
- tremorsense 90 ft., darkvision 120 ft.
- Languages
- Istryx, Common
- Damage resistances
- fire, bludgeoning
- Condition immunities
- frightened
- Found in
- Desert , Khazrath tunnel network
Equipment
Traits
-
Khazrath Bond
One Khazrath Sand Wyrm within a mile acts on the dunerider's initiative and will not attack it.
-
War Leader
D'horvakk within 60 feet add 1d6 to their damage rolls.
Actions
-
Bonded Lance
+9 to hit · Istryxian Bio-Lance · reach 15 ft.
4d6 + 5 poison damage
Two attacks. A creature hit by both is marked; until the end of the dunerider's next turn the bonded Khazrath has advantage on attack rolls against it.
-
Serpent Eruption
DC 15 Dexterity save
A 30-foot line erupts from below. Each creature there takes 10d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success. Recharges on a 5 or 6.
-
Protect the Khazrath Reaction
When a creature attacks the dunerider's bonded Khazrath within 60 feet, the dunerider makes one Bonded Lance attack against it.