PR
3
Giant Scorpion
A giant scorpion grabs prey in its pincers, one creature in each. It uses the sting on prey too large to hold, and a stung creature is generally out of the fight before the venom finishes.
- Physiology
- Beast
- Size
- Large
- Speed
- 40 ft., climb 20 ft.
- Armor class
- 15 (natural armor)
- Hit points
- 52 (7d10 + 14)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 13 +1 save +1
- CON 15 +2 save +2
- INT 1 -5 save -5
- WIS 9 -1 save -1
- CHA 3 -4 save -4
- Skills
- Stealth +3
- Passive Perception
- 9
- Senses
- blindsight 60 ft., tremorsense 60 ft.
- Languages
- None
- Found in
- Desert
Traits
-
Two Claws
The scorpion can Grapple two creatures at once, one in each claw.
Actions
-
Claw
+5 to hit · reach 5 ft.
1d8 + 3 bludgeoning damage
A strike from a pincer.
-
Sting
+5 to hit · reach 5 ft.
1d10 + 3 piercing damage
A strike from its tail sting.
-
Venom
DC 12 Constitution save
A creature hit by the Sting makes a Constitution saving throw, taking 4d10 poison damage on a failure and half as much on a success.