Bestiary · Beast

PR 3

Giant Scorpion

A giant scorpion grabs prey in its pincers, one creature in each. It uses the sting on prey too large to hold, and a stung creature is generally out of the fight before the venom finishes.

Giant Scorpion, drawn at Large scale
Physiology
Beast
Size
Large
Speed
40 ft., climb 20 ft.
Armor class
15 (natural armor)
Hit points
52 (7d10 + 14)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 13 +1 save +1
  • CON 15 +2 save +2
  • INT 1 -5 save -5
  • WIS 9 -1 save -1
  • CHA 3 -4 save -4
Skills
Stealth +3
Passive Perception
9
Senses
blindsight 60 ft., tremorsense 60 ft.
Languages
None
Found in
Desert

Traits

  • Two Claws

    The scorpion can Grapple two creatures at once, one in each claw.

Actions

  • Claw

    +5 to hit · reach 5 ft.

    1d8 + 3 bludgeoning damage

    A strike from a pincer.

  • Sting

    +5 to hit · reach 5 ft.

    1d10 + 3 piercing damage

    A strike from its tail sting.

  • Venom

    DC 12 Constitution save

    A creature hit by the Sting makes a Constitution saving throw, taking 4d10 poison damage on a failure and half as much on a success.