Bestiary · Humanoid

D'horvakk Brute

D'horvakk musculature is built for explosive effort over short distances, and the dermal plating runs sand-colored for the dune country they hold. Brutes are the heaviest build of the lineage and the most territorial of the Istryxian, and they attack anything that comes within 10 feet of ground they have claimed.

D'horvakk Brute, drawn at Large scale
Physiology
Humanoid
Size
Large
Speed
30 ft., burrow 10 ft.
Armor class
16 (chitin and Khazrath scale)
Hit points
76 (8d10 + 32)
Proficiency
+2
  • STR 19 +4 save +6
  • DEX 12 +1 save +1
  • CON 18 +4 save +6
  • INT 9 -1 save -1
  • WIS 13 +1 save +1
  • CHA 10 +0 save +0
Skills
Athletics +6 , Intimidation +2
Passive Perception
11
Senses
tremorsense 30 ft., darkvision 60 ft.
Languages
Istryx
Damage resistances
fire
Found in
Desert , Istryx

Equipment

Traits

  • Explosive Force

    Its first attack each combat deals an extra 2d8 damage.

  • Heat Adapted

    Suffers no penalty from extreme heat or dehydration.

Actions

  • Desert-Hardened Club

    +6 to hit · Greatclub · reach 10 ft.

    1d8 + 4 bludgeoning damage

    Two attacks. The first attack each combat deals an extra 2d8 damage.

  • Mandibles Bonus action

    +6 to hit · reach 5 ft.

    1d4 + 4 piercing damage

    One bite with the mandibles.

  • Claimed Ground Reaction

    When a creature moves within 10 feet of the brute, or within 10 feet of ground the brute has claimed, the brute makes one Desert-Hardened Club attack against it.