D'horvakk Brute
D'horvakk musculature is built for explosive effort over short distances, and the dermal plating runs sand-colored for the dune country they hold. Brutes are the heaviest build of the lineage and the most territorial of the Istryxian, and they attack anything that comes within 10 feet of ground they have claimed.
- Physiology
- Humanoid
- Size
- Large
- Speed
- 30 ft., burrow 10 ft.
- Armor class
- 16 (chitin and Khazrath scale)
- Hit points
- 76 (8d10 + 32)
- Proficiency
- +2
- STR 19 +4 save +6
- DEX 12 +1 save +1
- CON 18 +4 save +6
- INT 9 -1 save -1
- WIS 13 +1 save +1
- CHA 10 +0 save +0
- Skills
- Athletics +6 , Intimidation +2
- Passive Perception
- 11
- Senses
- tremorsense 30 ft., darkvision 60 ft.
- Languages
- Istryx
- Damage resistances
- fire
Equipment
Traits
-
Explosive Force
Its first attack each combat deals an extra 2d8 damage.
-
Heat Adapted
Suffers no penalty from extreme heat or dehydration.
Actions
-
Desert-Hardened Club
+6 to hit · Greatclub · reach 10 ft.
1d8 + 4 bludgeoning damage
Two attacks. The first attack each combat deals an extra 2d8 damage.
-
Mandibles Bonus action
+6 to hit · reach 5 ft.
1d4 + 4 piercing damage
One bite with the mandibles.
-
Claimed Ground Reaction
When a creature moves within 10 feet of the brute, or within 10 feet of ground the brute has claimed, the brute makes one Desert-Hardened Club attack against it.