Bestiary · Draconian

PR 16

Elder Brass Dragon

An elder brass has outlived the civilizations whose languages it still speaks, and it keeps their stories in its lair. It prefers to bargain, and it has put whole warbands to sleep to get the chance.

Physiology
Draconian
Size
Gargantuan
Speed
40 ft., fly 80 ft., burrow 20 ft.
Armor class
19 (ancient scale)
Hit points
277 (15d20 + 120)
Proficiency
+5
  • STR 27 +8 save +8
  • DEX 10 +0 save +5
  • CON 27 +8 save +13
  • INT 20 +5 save +5
  • WIS 15 +2 save +7
  • CHA 25 +7 save +12
Skills
Perception +7 , Stealth +5 , Persuasion +12
Passive Perception
17
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, Primordial, Sylvan, Low Aurelian, Galactic Standard
Damage immunities
fire
Found in
Desert

Spells

Channels with CHA. Save DC 20, spell attack +12 .

Casts to keep a guest talking and to carry news across the desert.

Traits

  • Frightful Presence

    Each hostile creature within 60 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Hundred Tongues

    The dragon can hold a conversation with any creature that has a language, whether or not the dragon knows that language.

Actions

  • Multiattack

    The dragon uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.

  • Bite

    +13 to hit · reach 15 ft.

    2d12 + 8 piercing damage

    A bite from the dragon's jaws.

  • Claw

    +13 to hit · reach 10 ft.

    2d8 + 8 slashing damage

    A claw strike from the dragon's forelimb.

  • Tail

    +13 to hit · reach 20 ft.

    2d10 + 8 bludgeoning damage

    A strike from the dragon's tail.

  • Fire Breath

    DC 21 Dexterity save

    The dragon exhales in a 90-foot line 5 feet wide. Each creature in it makes a Dexterity saving throw, taking 20d6 fire damage on a failure and half as much on a success. The breath is superheated air. Recharges on a roll of 5 or 6 on a d6 at the start of the dragon's turn.

  • Sleep Breath

    DC 21 Constitution save

    The dragon exhales sleeping gas in a 90-foot cone. Each creature in it makes a Constitution saving throw or falls Unconscious for 1 minute, waking if it takes damage or another creature uses an action to wake it. This shares a recharge with Fire Breath.

  • Wing Attack Legendary

    DC 21 Dexterity save

    The dragon beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 8 bludgeoning damage and falling Prone on a failure. The dragon then flies up to half its speed.

  • Channel Legendary

    The dragon casts one of its at-will spells. This costs two legendary actions.