Elder Brass Dragon
An elder brass has outlived the civilizations whose languages it still speaks, and it keeps their stories in its lair. It prefers to bargain, and it has put whole warbands to sleep to get the chance.
- Physiology
- Draconian
- Size
- Gargantuan
- Speed
- 40 ft., fly 80 ft., burrow 20 ft.
- Armor class
- 19 (ancient scale)
- Hit points
- 277 (15d20 + 120)
- Proficiency
- +5
- STR 27 +8 save +8
- DEX 10 +0 save +5
- CON 27 +8 save +13
- INT 20 +5 save +5
- WIS 15 +2 save +7
- CHA 25 +7 save +12
- Skills
- Perception +7 , Stealth +5 , Persuasion +12
- Passive Perception
- 17
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Languages
- Common, Draconic, Primordial, Sylvan, Low Aurelian, Galactic Standard
- Damage immunities
- fire
- Found in
- Desert
Spells
Channels with CHA. Save DC 20, spell attack +12 .
Casts to keep a guest talking and to carry news across the desert.
Traits
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Frightful Presence
Each hostile creature within 60 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.
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Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Hundred Tongues
The dragon can hold a conversation with any creature that has a language, whether or not the dragon knows that language.
Actions
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Multiattack
The dragon uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.
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Bite
+13 to hit · reach 15 ft.
2d12 + 8 piercing damage
A bite from the dragon's jaws.
-
Claw
+13 to hit · reach 10 ft.
2d8 + 8 slashing damage
A claw strike from the dragon's forelimb.
-
Tail
+13 to hit · reach 20 ft.
2d10 + 8 bludgeoning damage
A strike from the dragon's tail.
-
Fire Breath
DC 21 Dexterity save
The dragon exhales in a 90-foot line 5 feet wide. Each creature in it makes a Dexterity saving throw, taking 20d6 fire damage on a failure and half as much on a success. The breath is superheated air. Recharges on a roll of 5 or 6 on a d6 at the start of the dragon's turn.
-
Sleep Breath
DC 21 Constitution save
The dragon exhales sleeping gas in a 90-foot cone. Each creature in it makes a Constitution saving throw or falls Unconscious for 1 minute, waking if it takes damage or another creature uses an action to wake it. This shares a recharge with Fire Breath.
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Wing Attack Legendary
DC 21 Dexterity save
The dragon beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 8 bludgeoning damage and falling Prone on a failure. The dragon then flies up to half its speed.
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Channel Legendary
The dragon casts one of its at-will spells. This costs two legendary actions.