Spell Catalog · Ether-Rifting

Breeze

Cantrip Ether
Casting Time
1 action
Duration
1 minute
Range
Close · 30 feet
Components
S

You raise a steady wind. For the duration, air moves in a direction you choose through a 10-foot cube within range at the strength of a stiff breeze. It clears smoke, gas, and mist from the cube, snuffs candles and small flames, carries scent and faint sound, and dries what is wet. You can change the direction as a bonus action.

As You Advance

Level Effect
Level 11 At 11th level the cube grows to 20 feet on a side and the wind is strong enough to push an unattended object weighing up to 20 pounds.

The wind line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Breeze (utility)
  2. cant Grasp (handling)
  3. cant Squall
  4. L1 Cushion (lift)
  5. L1 Shear
  6. L2 Gale
  7. L3 Updraft (sustained)
  8. L4 Airlock (barrier)
  9. L5 Cyclone
  10. L6 Vacuum (void)
  11. L7 Air Current
  12. L8 Hurricane

Branches from here: Cushion

Role

  • utility

Class Access