- Casting Time
- 1 action
- Duration
- 1 minute
- Range
- Close · 30 feet
- Components
- S
You raise a steady wind. For the duration, air moves in a direction you choose through a 10-foot cube within range at the strength of a stiff breeze. It clears smoke, gas, and mist from the cube, snuffs candles and small flames, carries scent and faint sound, and dries what is wet. You can change the direction as a bonus action.
As You Advance
| Level | Effect |
|---|---|
| Level 11 | At 11th level the cube grows to 20 feet on a side and the wind is strong enough to push an unattended object weighing up to 20 pounds. |
The wind line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Breeze (utility)
- cant Grasp (handling)
- cant Squall
- L1 Cushion (lift)
- L1 Shear
- L2 Gale
- L3 Updraft (sustained)
- L4 Airlock (barrier)
- L5 Cyclone
- L6 Vacuum (void)
- L7 Air Current
- L8 Hurricane
Branches from here: Cushion
Role
- utility