- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Melee · Touch
- Components
- V · S
You hang a standing column of moving air under a creature and let it ride. One willing creature you touch gains a fly speed of 40 feet for the duration. If your concentration ends while the target is airborne, it descends 60 feet per round for 1 round before the air releases it. The spell fails in vacuum.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th | You can target one additional creature for each slot level above 3rd. |
The wind line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Breeze (utility)
- cant Grasp (handling)
- cant Squall
- L1 Cushion (lift) you came from here
- L1 Shear
- L2 Gale
- L3 Updraft (sustained)
- L4 Airlock (barrier)
- L5 Cyclone
- L6 Vacuum (void)
- L7 Air Current
- L8 Hurricane
Branches from here: Air Current
Role
- movement