- Casting Time
- 1 action
- Duration
- 1 hour
- Range
- Close · 30 feet
- Components
- V · S
You open a river of fast air and put your companions in it. You and up to eight willing creatures within range gain a fly speed of 120 feet for the duration, and none of you take damage from wind or from moving through storm. A creature knocked Prone in the air falls until the end of its next turn, then rides the stream again. The stream fails in vacuum.
The wind line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Breeze (utility)
- cant Grasp (handling)
- cant Squall
- L1 Cushion (lift)
- L1 Shear
- L2 Gale
- L3 Updraft (sustained) you came from here
- L4 Airlock (barrier)
- L5 Cyclone
- L6 Vacuum (void)
- L7 Air Current
- L8 Hurricane
Role
- movement