Spell Catalog · Ether-Rifting

Vacuum

Level 6 Ether Concentration bludgeoning
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Medium · 120 feet
Components
V · S
Saving Throw
CON · Half damage.

You pull the air out of a 20-foot-radius sphere centered on a point you choose within range and hold it out. Each creature in the sphere when it forms makes a Constitution saving throw, taking 8d8 bludgeoning damage on a failed save or half as much on a successful one, as the pressure leaves it. A creature that starts its turn in the sphere is Suffocating. Sound does not travel inside the sphere, and no fire burns there. A creature that does not need to breathe is unaffected by the suffocation. When the spell ends the air returns with a crack that can be heard for a mile.

At Higher Levels

Slot Effect
7th · 9d8 The damage increases to 9d8.
8th · 10d8 The damage increases to 10d8.
9th · 11d8 The damage increases to 11d8.

The wind line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Breeze (utility)
  2. cant Grasp (handling)
  3. cant Squall
  4. L1 Cushion (lift)
  5. L1 Shear
  6. L2 Gale
  7. L3 Updraft (sustained)
  8. L4 Airlock (barrier)
  9. L5 Cyclone you came from here
  10. L6 Vacuum (void)
  11. L7 Air Current
  12. L8 Hurricane

Role

  • damage
  • control

Class Access