Spell Catalog · Ether-Rifting

Cyclone

Level 5 Ether bludgeoning
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 120 feet
Components
V · S
Saving Throw
STR · Half damage, not thrown, and not knocked Prone.

A column of spinning air 20 feet in radius and 40 feet high forms at a point you choose within range and bursts outward. Each creature in the area makes a Strength saving throw, taking 6d8 bludgeoning damage and being thrown 20 feet in a direction of your choice and knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. Unsecured objects weighing 100 pounds or less are thrown the same distance.

At Higher Levels

Slot Effect
6th · 7d8 The damage increases to 7d8.
7th · 8d8 The damage increases to 8d8.
8th · 9d8 The damage increases to 9d8.
9th · 10d8 The damage increases to 10d8.

The wind line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Breeze (utility)
  2. cant Grasp (handling)
  3. cant Squall
  4. L1 Cushion (lift)
  5. L1 Shear
  6. L2 Gale you came from here
  7. L3 Updraft (sustained)
  8. L4 Airlock (barrier)
  9. L5 Cyclone
  10. L6 Vacuum (void)
  11. L7 Air Current
  12. L8 Hurricane

Branches from here: Vacuum , Hurricane

Role

  • damage
  • control

Class Access