- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 120 feet
- Components
- V · S
- Saving Throw
- STR · Half damage, not thrown, and not knocked Prone.
A column of spinning air 20 feet in radius and 40 feet high forms at a point you choose within range and bursts outward. Each creature in the area makes a Strength saving throw, taking 6d8 bludgeoning damage and being thrown 20 feet in a direction of your choice and knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. Unsecured objects weighing 100 pounds or less are thrown the same distance.
At Higher Levels
| Slot | Effect |
|---|---|
| 6th · 7d8 | The damage increases to 7d8. |
| 7th · 8d8 | The damage increases to 8d8. |
| 8th · 9d8 | The damage increases to 9d8. |
| 9th · 10d8 | The damage increases to 10d8. |
The wind line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Breeze (utility)
- cant Grasp (handling)
- cant Squall
- L1 Cushion (lift)
- L1 Shear
- L2 Gale you came from here
- L3 Updraft (sustained)
- L4 Airlock (barrier)
- L5 Cyclone
- L6 Vacuum (void)
- L7 Air Current
- L8 Hurricane
Branches from here: Vacuum , Hurricane
Role
- damage
- control