- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- STR · Not pushed.
A strong wind blows from you in a line 60 feet long and 10 feet wide for the duration. A creature that starts its turn in the line, or enters it, makes a Strength saving throw or is pushed 15 feet along the wind. Moving against the wind costs 2 feet of movement for every foot moved. The line disperses gas and fog, puts out unprotected flames, and gives ranged weapon attacks made through it disadvantage. As a bonus action you can change the direction the wind blows.
The wind line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Breeze (utility)
- cant Grasp (handling)
- cant Squall
- L1 Cushion (lift)
- L1 Shear you came from here
- L2 Gale
- L3 Updraft (sustained)
- L4 Airlock (barrier)
- L5 Cyclone
- L6 Vacuum (void)
- L7 Air Current
- L8 Hurricane
Branches from here: Airlock , Cyclone
Role
- control