Spell Catalog · Ether-Rifting

Gale

Level 2 Ether Concentration
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Melee · Self
Components
V · S
Saving Throw
STR · Not pushed.

A strong wind blows from you in a line 60 feet long and 10 feet wide for the duration. A creature that starts its turn in the line, or enters it, makes a Strength saving throw or is pushed 15 feet along the wind. Moving against the wind costs 2 feet of movement for every foot moved. The line disperses gas and fog, puts out unprotected flames, and gives ranged weapon attacks made through it disadvantage. As a bonus action you can change the direction the wind blows.

The wind line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Breeze (utility)
  2. cant Grasp (handling)
  3. cant Squall
  4. L1 Cushion (lift)
  5. L1 Shear you came from here
  6. L2 Gale
  7. L3 Updraft (sustained)
  8. L4 Airlock (barrier)
  9. L5 Cyclone
  10. L6 Vacuum (void)
  11. L7 Air Current
  12. L8 Hurricane

Branches from here: Airlock , Cyclone

Role

  • control

Class Access