Spell Catalog · Ether-Rifting

Hurricane

Level 8 Ether Concentration bludgeoning
Casting Time
1 minute
Duration
Concentration, up to 1 hour
Range
Extreme · 1 mile
Components
V · S · M (a vial of air from the upper atmosphere)
Saving Throw
STR · Half damage, not thrown, and not knocked Prone.

A storm builds over a point you can see within range and settles into a cylinder 1,000 feet in radius and 1,000 feet high. For the duration the area is heavily obscured, ranged attacks inside it fail, and unprotected flames go out. At the start of each of your turns, each creature in the area makes a Strength saving throw, taking 6d8 bludgeoning damage and being thrown 30 feet in a direction of your choice and knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. A flying creature that fails is thrown 60 feet instead. Structures in the area take 30 bludgeoning damage each round, and vehicles lighter than 10 tons are thrown with the creatures.

The wind line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Breeze (utility)
  2. cant Grasp (handling)
  3. cant Squall
  4. L1 Cushion (lift)
  5. L1 Shear
  6. L2 Gale
  7. L3 Updraft (sustained)
  8. L4 Airlock (barrier)
  9. L5 Cyclone you came from here
  10. L6 Vacuum (void)
  11. L7 Air Current
  12. L8 Hurricane

Role

  • damage
  • control

Class Access