Bestiary · Draconian

PR 8

Voidwyrm

A voidwyrm is a thick, red wyrm that lies buried in a dune. It kills at range with no visible cause: a camel dies before anything touches it, and a rider is found dead on the ground twenty feet off. The range is confirmed and the cause is not, and the best explanation is a charge the animal builds while it lies still. Herders keep away from any voidwyrm that is not moving.

Voidwyrm, drawn at Giant scale
Physiology
Draconian
Size
Giant
Speed
30 ft., burrow 40 ft.
Armor class
16
Hit points
157 (15d12 + 60)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 15 +2 save +2
  • CON 18 +4 save +7
  • INT 3 -4 save -4
  • WIS 13 +1 save +1
  • CHA 6 -2 save -2
Skills
Perception +4 , Stealth +5
Passive Perception
14
Senses
tremorsense 120 ft., blind beyond 30 ft.
Languages
None
Damage immunities
lightning, poison
Condition immunities
blinded , poisoned
Found in
Desert , Terran (Arid)

Traits

  • Buried

    The voidwyrm lies under a foot of sand and cannot be found without a DC 20 Perception check or a tremor of its own.

  • Building Charge

    For each consecutive round it does not move, the damage of Discharge increases by 2d10, to a maximum of twice its base.

Actions

  • Bite

    +8 to hit · reach 10 ft.

    3d10 + 5 piercing damage

    The target makes a DC 16 Constitution save or is Poisoned for 1 hour.

  • Discharge

    Each creature within 30 feet makes a DC 16 Dexterity save, taking 8d10 lightning damage on a failure or half as much on a success. There is no visible medium and no warning.

  • Under Bonus action

    Burrows into loose ground and is buried. It cannot be targeted until it moves or attacks.