Voidwyrm
A voidwyrm is a thick, red wyrm that lies buried in a dune. It kills at range with no visible cause: a camel dies before anything touches it, and a rider is found dead on the ground twenty feet off. The range is confirmed and the cause is not, and the best explanation is a charge the animal builds while it lies still. Herders keep away from any voidwyrm that is not moving.
- Physiology
- Draconian
- Size
- Giant
- Speed
- 30 ft., burrow 40 ft.
- Armor class
- 16
- Hit points
- 157 (15d12 + 60)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 15 +2 save +2
- CON 18 +4 save +7
- INT 3 -4 save -4
- WIS 13 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +4 , Stealth +5
- Passive Perception
- 14
- Senses
- tremorsense 120 ft., blind beyond 30 ft.
- Languages
- None
- Damage immunities
- lightning, poison
- Found in
- Desert , Terran (Arid)
Traits
-
Buried
The voidwyrm lies under a foot of sand and cannot be found without a DC 20 Perception check or a tremor of its own.
-
Building Charge
For each consecutive round it does not move, the damage of Discharge increases by 2d10, to a maximum of twice its base.
Actions
-
Bite
+8 to hit · reach 10 ft.
3d10 + 5 piercing damage
The target makes a DC 16 Constitution save or is Poisoned for 1 hour.
-
Discharge
Each creature within 30 feet makes a DC 16 Dexterity save, taking 8d10 lightning damage on a failure or half as much on a success. There is no visible medium and no warning.
-
Under Bonus action
Burrows into loose ground and is buried. It cannot be targeted until it moves or attacks.