Bestiary · Undead

PR 1

Husk

A husk is what is left when a body outlasts whatever animated it. Its purpose is unknown. It takes the same road every night and will follow a caravan for weeks at three miles an hour.

Husk, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
20 ft.
Armor class
12
Hit points
45 (7d8 + 14)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 10 +0 save +0
  • CON 15 +2 save +2
  • INT 6 -2 save -2
  • WIS 11 +0 save +0
  • CHA 5 -3 save -3
Skills
Perception +2
Passive Perception
12
Senses
darkvision 60 ft.
Languages
understands Common
Damage immunities
poison
Damage vulnerabilities
fire
Condition immunities
exhausted , poisoned , charmed , frightened
Found in
Desert , Settlement

Traits

  • Relentless

    The husk never takes the Dash action and never stops pursuing. It knows the direction of any creature whose blood it has tasted, at any distance on the same world.

  • Desiccated

    The husk is vulnerable to fire damage. A husk reduced to 0 hit points by anything else reassembles in 24 hours.

Actions

  • Staff

    +4 to hit · reach 5 ft.

    1d6 + 2 bludgeoning damage

    A blow from its staff.

  • Drain

    One creature it has Grappled makes a DC 12 Constitution save, taking 2d6 necrotic damage on a failure. The husk knows that creature's direction from then on.