Husk
A husk is what is left when a body outlasts whatever animated it. Its purpose is unknown. It takes the same road every night and will follow a caravan for weeks at three miles an hour.
- Physiology
- Undead
- Size
- Medium
- Speed
- 20 ft.
- Armor class
- 12
- Hit points
- 45 (7d8 + 14)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 10 +0 save +0
- CON 15 +2 save +2
- INT 6 -2 save -2
- WIS 11 +0 save +0
- CHA 5 -3 save -3
- Skills
- Perception +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Damage immunities
- poison
- Damage vulnerabilities
- fire
- Condition immunities
- exhausted , poisoned , charmed , frightened
- Found in
- Desert , Settlement
Traits
-
Relentless
The husk never takes the Dash action and never stops pursuing. It knows the direction of any creature whose blood it has tasted, at any distance on the same world.
-
Desiccated
The husk is vulnerable to fire damage. A husk reduced to 0 hit points by anything else reassembles in 24 hours.
Actions
-
Staff
+4 to hit · reach 5 ft.
1d6 + 2 bludgeoning damage
A blow from its staff.
-
Drain
One creature it has Grappled makes a DC 12 Constitution save, taking 2d6 necrotic damage on a failure. The husk knows that creature's direction from then on.