Wasteland Raider
A wasteland raider wears ripped camo and a dented helmet, and uses a yield sign bolted to a strap as a shield. Raiders are young, fast and loyal to the crew that feeds them. They come in at a run, take the water and the parts, and are gone before a settlement can organize. Raiders fight best beside a crewmate.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 14 (road-sign shield and scrap)
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 15 +2 save +4
- CON 14 +2 save +2
- INT 9 -1 save -1
- WIS 11 +0 save +0
- CHA 10 +0 save +0
- Skills
- Athletics +4 , Stealth +4 , Survival +2
- Passive Perception
- 10
- Languages
- Common
- Found in
- Desert , Farmland , Debris Shoal , Settlement
Traits
-
Crew
The raider has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature.
-
Grab and Go
The raider can take the Disengage action as a bonus action, and it can pick up an unattended object as part of its move.
Actions
-
Multiattack
The raider makes two Hand Axe attacks.
-
Hand Axe
+4 to hit · reach 5 ft.
1d6 + 2 slashing damage
A swing of a hatchet.
-
Thrown Axe
+4 to hit · close range
1d6 + 2 slashing damage
A thrown hatchet.
-
Sign Shield Bash Bonus action
DC 12 Strength save
One creature within 5 feet makes a Strength saving throw or is pushed 5 feet and knocked Prone.