Bestiary · Humanoid

Human PR 2

Wasteland Raider

A wasteland raider wears ripped camo and a dented helmet, and uses a yield sign bolted to a strap as a shield. Raiders are young, fast and loyal to the crew that feeds them. They come in at a run, take the water and the parts, and are gone before a settlement can organize. Raiders fight best beside a crewmate.

Wasteland Raider, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft.
Armor class
14 (road-sign shield and scrap)
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 15 +2 save +4
  • CON 14 +2 save +2
  • INT 9 -1 save -1
  • WIS 11 +0 save +0
  • CHA 10 +0 save +0
Skills
Athletics +4 , Stealth +4 , Survival +2
Passive Perception
10
Languages
Common
Found in
Desert , Farmland , Debris Shoal , Settlement

Traits

  • Crew

    The raider has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature.

  • Grab and Go

    The raider can take the Disengage action as a bonus action, and it can pick up an unattended object as part of its move.

Actions

  • Multiattack

    The raider makes two Hand Axe attacks.

  • Hand Axe

    +4 to hit · reach 5 ft.

    1d6 + 2 slashing damage

    A swing of a hatchet.

  • Thrown Axe

    +4 to hit · close range

    1d6 + 2 slashing damage

    A thrown hatchet.

  • Sign Shield Bash Bonus action

    DC 12 Strength save

    One creature within 5 feet makes a Strength saving throw or is pushed 5 feet and knocked Prone.